Base Layer is Green, Layer A is Red, and Layer B is Blue. Super Sonic has been given a complete set of sprites, instead of partially using. Sonic now falls asleep if you idle for too long, using unused sprites from the Genesis original. Notably, he no longer reuses Sonic 2 sprites when running sideways inside the giant tree in Angel Island 1. NOTE: Sonic always collides with the base layer, but can switch between Layer A and Layer B by using the Layer Trigger tiles. Many of Sonics sprites have been touched up slightly. Layers Icon - Switch what layer you're editing (Base Layer, Layer A, or Layer B. = Key or Theme Icon - Switch to the next Theme Robotnik Monitor or Shift Key - Reset stage Standard Sonic controls, using Arrow keys and Zīlue Sphere or Enter Key - Toggle between Editor and Gameplay THIS GAME IS SUBJECT TO MANY CHANGES OVER TIME AND THE CURRENT STATE OF THE GAME MAY NOT REFLECT THE FINAL PRODUCT!ĭouble Click on stage decorations to delete them Otherwise, Sonic will perform a second jump which is handy for gaining a bit of extra height or for platforming. When near Enemies/Monitors/Springs, Sonic will launch at it with precision. PLEASE NOTE THAT THIS IS A PROTOTYPE AND IS VERY WIP. Air Boost Stomp Slide Light Speed Dash Wall Jump Rush Mode Tricks Super Sonic Sonic’s midair ability is determined by if he has something to home in on or not.
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